Screenshot:
Here is the source code:
#include <GL\glut.h>
void init (void) {
glClearColor (1.0, 1.0 ,1.0, 0.0); // set display window color to white
glMatrixMode (GL_PROJECTION); // set projection parameters
gluOrtho2D (0., 200.0, 0.0, 150.0);
}
void draw1Line (int x1, int y1, int x2, int y2) {
glBegin (GL_LINES);
glVertex2i (x1, y1);
glVertex2i (x2, y2);
glEnd();
}
void lineSegment (void) {
glClear (GL_COLOR_BUFFER_BIT); // clear display window
glColor3f (1.0, 0.0, 0.0); // set line segment color to red
// specify line segment geometry
draw1Line (10,90,35,90);
draw1Line (10,90,10,65);
draw1Line (10,65,35,65);
draw1Line (35,65,35,40);
draw1Line (10,40,35,40);
draw1Line (45,40,45,90);
draw1Line (45,90,69,90);
draw1Line (69,90,69,65);
draw1Line (69,65,45,65);
draw1Line (45,65,70,40);
draw1Line (80,40,80,90);
draw1Line (80,90,92,65);
draw1Line (92,65,104,90);
draw1Line (104,90,104,40);
glFlush(); // Process all OpenGL routines as quickly as possible
}
void main (int argc, char** argv) {
glutInit(&argc, argv); // initialize glut
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); // set display mode
glutInitWindowPosition (50, 100); // set top-left display window position
glutInitWindowSize(400, 300); // set display window size
glutCreateWindow ("SRMROX!"); // create display windows
init(); // initialize procedure
glutDisplayFunc (lineSegment); // send graphics to display window
glutMainLoop ();
}
Note: All code pasted here is free to be used in any way.

1 comments:
To do the same with DirectX required a lot of more complicated code. OpenGL is so much easier. And more cross-platform.
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