Before using OpenGL on Windows, you will need to do what this page explains:
http://www.cs.csustan.edu/%7ersc/SDSU/GLUTinstall.html
Basically, it tells what files you need to put where to let Microsoft Visual C++ detect and use OpenGL libraries. For those who don't want to go there to read it, here is what it says:
It also state some other steps but I found them unnecessary and work without performing them.With thanks to Kamil Saykali of the EdCenter:
This part will show how to install the glut libraries and dll's (to download it go to http://reality.sgi.com/opengl/glut3/glut3.html ) (Note: this link seemed to be broken at the time I checked. Get the files from here instead: http://www.opengl.org/resources/libraries/glut/glutdlls36.zip)
1. After you have downloaded the glut.zip file (you should get the latest ver 3.7) unzip it into a folder
2. Inside the folder you should have:
glut.dll
glut32.dll
glut.h
glut.lib
glut32.lib
3. Copy both glut.dll and glut32.dll into your windows directory (windows or winnt, depends on if you are using Windows95/98 or Windows NT)
4. Copy your glut.h to:
:\ \include\GL\glut.h
*** put the drive where you installed VC++ instead of the***
*** put the directory where you installed VC++ instead of the
5. Copy your glut.lib and glut32.lib to:
:\ \lib\glut.lib
:\ \lib\glut32.lib
*** put the drive where you installed VC++ instead of the***
*** put the directory where you installed VC++ instead of the6. That should be it for installed the glut libraries. The rest of this letter shows you how to setup VC++ so that you can use the glut libraries.
What you will get after all this are the pre-compiled libraries of OpenGL (GLUT v3.6).
For other operating systems, see the GLUT home page.
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